For the scenario, Akahori used the cut episodes involving Tutankhamun and Cleopatra from the game's original scenario. The main characters of Sakura Wars: So Long, My Love was featured as part of the playable cast in the 2008 dungeon crawler spin-off Dramatic Dungeon: Sakura Wars — Because You Were There for the Nintendo DS. Guard: Square Button In 2009, NIS America announced that Sakura Wars: So Long, My Love would be published in North America on both the PlayStation 2 and Wii. During the combat sequences, the player controls the New York Combat Revue as they battle demonic forces using machines dubbed Super Telekinetic Assault Robots (STARs). Hiroi acted as the executive producer. IGN's Sam Bishop gave the game an "Amazing" score of 9 out of 10, stating that it is "safe to say this is probably one of the most re-playable games of its kind" with hundreds "of dialogue choices, exploration and the odd bit of conversation" that "will keep you coming back." During these sequences, when talking with both the main heroines and supporting characters, conversations rely on the LIPS (Live & Interactive Picture System) system. Sakura Wars V is the part of the Sakura Taisen World Project along with its prequel, Sakura Taisen V: Episode 0. He praised the LIPS system for taking "the dialog tree several steps further, placing your choices on a timer (ala Alpha Protocol, though Sakura Wars did it first)", and the turn-based tactical battles which are enhanced by the "relationship-building", but criticized the dated "mid-generation PS2" graphics, giving it an 8 out of 10 overall. After resolving to fight Nobunaga without sacrificing anyone to the Five-Ring Mandala, the only known method to seal Nobunaga, Shinjiro is promoted to the rank of Captain and leads the assault. Taiga and Gemini meet each other in Midtown, and then head to a district known as "The Village", where Shinjiro's apartment is based. The game's storyline focuses on a naval ensign, Shinjiro Taiga, as he is summoned from Japan to New York to lead a fighting troupe disguised as a musical troupe to defeat an evil warlord and his subordinates from conquering America as its kingdom. Sakura Wars V: So Long, My Love is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory.Published by Sega in Japan, it was released in other regions by NIS America and became the first Sakura Wars game to be localized in English. It was entitled Sakura Taisen V Episode 0 ~Kouya no Samurai Musume~, which translates to "Sakura Wars V Episode 0 ~Samurai Girl from the Wild West~" and revolves around the character Gemini Sunrise. Following Christmas, Ranmaru's master Oda Nobunaga summons his base Azuchi Castle in an attempt to dominate the city. Additional characters from earlier Sakura Wars titles could also be unlocked to control in completed missions. In addition to the main game, Sakura Wars V Episode 0: Samurai Daughter of the Wild was released on September 22, 2004 for PS2. Each unit has its own turn, with each turn allowing two actions. The New York Combat Revue engages demon forces at the Statue led by Ranmaru, a recurring antagonist in the game. [12], Mikel Tidwell of RPGamer gives it "good" a 3.5 out of 5. Overview: R2 Button Sakura Wars V: So Long My Love was first announced in July 2002 at a press conference dedicated to the Sakura Wars series, hosted by Sega and Red Entertainment at the Grand Prince Hotel Akasaka. Zoom in / out: L2 Button For the Sakura Taisen World Project, seven games were announced: Sakura Taisen: Atsuki Chishio ni, Sakura Taisen V: Saraba itoshiki hito yo, Sakura Taisen V: Episode 0, Sakura Taisen Monogatari - Teito-hen & Paris-hen, a title that tells the story of the Anti-Kouma Battle Squadron and the Kouma War. "[11] 1UP's Andrew Fitch gave the game a B+ rating. [6] In 2005, the original PlayStation 2 version of Sakura Taisen V: Saraba, Itoshiki Hito yo sold 144,668 units in Japan, making it the 91st best selling game in the country that year. The gameplay includes elements from previous games in the series, such as the LIPS system and combat systems. Sakura Wars: So Long, My Love begins with Shinjiro Taiga departing from Tokyo to New York City. In addition to ground-based battles, STAR units can convert into a flying form, enabling mid-air battles using identical mechanics to the ground battles. It praises on dialogue choice and anime portraits but suffers from slow, buggy combat and crude graphics.[16]. [15] Gamespot gave 7/10 saying "This amusing strategy RPG is as close as you're likely to get to starring in your own anime." After learning of Ranmaru, who defeated and killed most of the Five Star Warriors, Gemini's sister Geminine—who resides in her body as an alter-ego—plots to exact revenge for her master's death. In between subsequent missions against powerful demonic beings allied with Ranmaru, Shinjiro becomes involved in the personal lives and struggles of the growing New York Combat Revue—which grows to include Diana and Mexican bounty hunter Rikaritta Aries. Shortly after arriving there, Shinjiro witnesses a bank robbery being foiled by Gemini Sunrise, a samurai cowgirl. Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and currently owned by Sega.It is focused around a series of cross-genre video games. Shinjiro persuades Geminine not to go through with it. Upon release, Famitsu gave the game a score of 27/40. He gave it ratings of 8.5 for presentation, 8 for graphics, 8 for sound, 9 for gameplay, and 10 for lasting appeal. Shinjiro is assigned by Sunnyside to be an usher until he is able to return to Japan. She is a member of the Teikoku Kagekidan's Hanagumi. He praised the "multiple-choice responses" that demand "a response within five seconds", comparing them to the more recent Heavy Rain and noting they "affect relationships with teammates, influence battle prowess, and ultimately alter the game's ending." Sakura Wars Wiki is a FANDOM Anime Community. It was also one of Famitsu's thirteen highest-scoring games of 2005. [9] The game was given the "Editor's Choice" Award by IGN. Following an attack on the Statue of Liberty, Shinjiro becomes a member of the Star Division. Prior to the game's release, a prequel was released in 2004. Ratchet then introduces Shinjiro to the rest of the Combat Revue. A Hangul translation was published in South Korea by Sega's local branch on February 16, 2006. Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. He praised the gameplay and script, and the quick time event dialogue choice system as "a lot of fun," but criticized the game for not being as good as its predecessors, nevertheless concluding that it is "a great game in its own right" and that "BioWare, with its strong emphasis on dialogue trees and "choice," could learn a thing or two from Sakura Wars. Set in an alternate universe New York City during the late 1920s. Gemini is brought into the group once her connection to a group called the Five Star Warriors is revealed. Tanaka, Matsubara and Akahori returned in their respective roles., "DATE CHANGE: SAKURA WARS COMING MARCH 30, 2010",,,,,_My_Love,,,,,,,,,, Sakura Wars 2 ~Kimi, Shinitamou koto Nakare~, Ogami Ichiro's Struggles ~Sakura Wars Kayo Show~, Jissen Pachinko Hisshouhou!


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